MapleStory 2 Blaknov No.1 clearance guide
MapleStory 2 Blaknov No.1 is a 50-level Dungeons, which is less difficult and suitable for players to use. The following is a brief introduction to Blaknov No.1. I hope everyone can get through the Dungeons and get the equipment.
Blaknov No.1 enters the requirements of level 50, equipped with 5900 points, drops to produce various professional limit sets and spare parts, as well as exclusive weapons for assassins: Willy Wen card darts, as well as violent earrings, rings.
On the whole, the Dungeons output is very suitable for the transition of the 50-level players. Violent rings and earrings can be used for jewelry punching, helping the transition players to solve the jewelry opening problem. Let's take a look at Dungeons. Let's go.
First, enter the Dungeons and follow the prompts to clean up the mobs. After climbing the stairs, you will be prompted to destroy the Charolo trainen. After destroying the monster, you can continue to move forward. The mobs on the road do not need players to pay attention, because these mobs are not cleaned up. Necessary, only need to destroy the Charolo trainer, you can enter the next compartment, sometimes the conductor will be at the top of the compartment, then the players need to climb the top of the train with a ladder to fight.
In some places, it is not the conductor who is blocking everyone, but the need to use oil drums to detonate obstacles in order to enter the next train compartment. There will be some mobs around the buckets, then the players will need to fight with the mobs and finally pull. The handle detonated the oil drum.
Finally arrived at the end of the carriage, fighting the brutal transport robot, as an elite monster, its anti-play ability is indeed much higher, but the damage is insufficient, the only thing to note is that the robot will use the drill bit to charge forward, causing damage and repelling the player. We, players, must prevent falling from the train, causing secondary damage, and dropping out the map will deduct a lot of blood.
After arriving at the second car, the trainer is also constantly killed and the oil drum is detonated. Then the second elite monster is encountered: the toy soldier commander, compared with the previous robot, the BOSS is really Too weak, no threat to the players, it is easy to get rid of this stumbling block.
Finally came to the train's operation room, the final BOSS Willy Wenke card, after all, is the ultimate BOSS, the skill will be challenging, release the fan-shaped three-string playing cards forward, causing AOE damage, BOSS said: let you feel the real magic time The playing cards will appear on the ground. After a short delay, the players standing on the playing cards will fly and fall, causing two injuries. Be careful not to drop them outside the map, so it is better to continue to shift the BOSS.
When the players kill the BOSS, the Dungeons will not end but need to come to the front of the operating room, stop the train to count Dungeons clearance.
It can be seen that the Dungeons are less difficult, but because the Dungeons are divided into three maps, and the train is very long, it takes a lot of time, and the animation plays too much, which is why many players are not willing to waste time here.
The above is the detailed explanation of Blaknov No.1 brought to you, what rewards have the friends got through customs clearance?
Blaknov No.1 enters the requirements of level 50, equipped with 5900 points, drops to produce various professional limit sets and spare parts, as well as exclusive weapons for assassins: Willy Wen card darts, as well as violent earrings, rings.
On the whole, the Dungeons output is very suitable for the transition of the 50-level players. Violent rings and earrings can be used for jewelry punching, helping the transition players to solve the jewelry opening problem. Let's take a look at Dungeons. Let's go.
First, enter the Dungeons and follow the prompts to clean up the mobs. After climbing the stairs, you will be prompted to destroy the Charolo trainen. After destroying the monster, you can continue to move forward. The mobs on the road do not need players to pay attention, because these mobs are not cleaned up. Necessary, only need to destroy the Charolo trainer, you can enter the next compartment, sometimes the conductor will be at the top of the compartment, then the players need to climb the top of the train with a ladder to fight.
In some places, it is not the conductor who is blocking everyone, but the need to use oil drums to detonate obstacles in order to enter the next train compartment. There will be some mobs around the buckets, then the players will need to fight with the mobs and finally pull. The handle detonated the oil drum.
Finally arrived at the end of the carriage, fighting the brutal transport robot, as an elite monster, its anti-play ability is indeed much higher, but the damage is insufficient, the only thing to note is that the robot will use the drill bit to charge forward, causing damage and repelling the player. We, players, must prevent falling from the train, causing secondary damage, and dropping out the map will deduct a lot of blood.
After arriving at the second car, the trainer is also constantly killed and the oil drum is detonated. Then the second elite monster is encountered: the toy soldier commander, compared with the previous robot, the BOSS is really Too weak, no threat to the players, it is easy to get rid of this stumbling block.
Finally came to the train's operation room, the final BOSS Willy Wenke card, after all, is the ultimate BOSS, the skill will be challenging, release the fan-shaped three-string playing cards forward, causing AOE damage, BOSS said: let you feel the real magic time The playing cards will appear on the ground. After a short delay, the players standing on the playing cards will fly and fall, causing two injuries. Be careful not to drop them outside the map, so it is better to continue to shift the BOSS.
When the players kill the BOSS, the Dungeons will not end but need to come to the front of the operating room, stop the train to count Dungeons clearance.
It can be seen that the Dungeons are less difficult, but because the Dungeons are divided into three maps, and the train is very long, it takes a lot of time, and the animation plays too much, which is why many players are not willing to waste time here.
The above is the detailed explanation of Blaknov No.1 brought to you, what rewards have the friends got through customs clearance?
Comments
Post a Comment